The Network is a Detail: Engineering a Fault-Tolerant Sync Engine
18/05/2026
Architecting a local-first, fault-tolerant sync engine using IndexedDB, Server-Sent Events, and Postgres.
18/05/2026
Architecting a local-first, fault-tolerant sync engine using IndexedDB, Server-Sent Events, and Postgres.
22/01/2026
How I engineered a Pokémon TCG catalog that delivers 20,000 cards with daily price updates in a 400KB payload